Paper/Spigot-Server-Patches/0088-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
Jake Potrebic 91ef740292
Updated Upstream (Spigot) (#5550)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
4225eac0 SPIGOT-6423: Improve IP forwarding
2021-04-28 00:38:35 +01:00

57 Zeilen
4.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/network/HandshakeListener.java b/src/main/java/net/minecraft/server/network/HandshakeListener.java
index 9b24afa4f4fe41d2261b16aaecec2144ac7d049f..5047a742d2e6a9749aa7d37e761d023a3425944b 100644
--- a/src/main/java/net/minecraft/server/network/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/network/HandshakeListener.java
@@ -29,7 +29,7 @@ public class HandshakeListener implements PacketHandshakingInListener {
// CraftBukkit end
private static final IChatBaseComponent a = new ChatComponentText("Ignoring status request");
private final MinecraftServer b;
- private final NetworkManager c;
+ private final NetworkManager c; final NetworkManager getNetworkManager() { return this.c; } // Paper - OBFHELPER
public HandshakeListener(MinecraftServer minecraftserver, NetworkManager networkmanager) {
this.b = minecraftserver;
@@ -88,8 +88,34 @@ public class HandshakeListener implements PacketHandshakingInListener {
this.c.close(chatmessage);
} else {
this.c.setPacketListener(new LoginListener(this.b, this.c));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ java.net.InetSocketAddress socketAddress = (java.net.InetSocketAddress) this.getNetworkManager().socketAddress;
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, socketAddress.getAddress().getHostAddress(), !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ chatmessage = new ChatMessage(event.getFailMessage());
+ this.getNetworkManager().sendPacket(new PacketLoginOutDisconnect(chatmessage));
+ this.getNetworkManager().close(chatmessage);
+ return;
+ }
+
+ if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress.getPort());
+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
// Spigot Start
- if (org.spigotmc.SpigotConfig.bungee) {
+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
String[] split = packethandshakinginsetprotocol.hostname.split("\00");
if ( ( split.length == 3 || split.length == 4 ) && ( HOST_PATTERN.matcher( split[1] ).matches() ) ) {
packethandshakinginsetprotocol.hostname = split[0];