geforkt von Mirrors/Paper
54 Zeilen
2.2 KiB
Diff
54 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 1249a7ae8fa8d6ea33cbc276717f1e4553f73b85..af554396fdb25719c158a81ccab76e91f5df2ff5 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2010,14 +2010,17 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bs, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER
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public float eR() {
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return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return getAttackCooldown(adjustTicks); } // Paper - OBFHELPER
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public float getAttackCooldown(float f) {
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return MathHelper.a(((float) this.aA + f) / this.eR(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { this.ey(); } // Paper - OBFHELPER
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public void resetAttackCooldown() {
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this.aA = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 0ba5b2a444660f280b673dbd0db9ded38fa6a839..7b9b7b55c0b726648cfa4b9b87ad70c91fad2d75 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1945,6 +1945,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getCooledAttackStrength(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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