geforkt von Mirrors/Paper
6745297b05
Closes #1197 While this really undoes a lot of the desired performance gains avoiding chunk lookups, we sadly have to accept this because we are seeing lots of bugs with entities.
25 Zeilen
1.0 KiB
Diff
25 Zeilen
1.0 KiB
Diff
From 9a662f1a253d481005f4318fd6db8deda65a553b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:55:23 -0400
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Subject: [PATCH] Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
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Potentially an old CB change that's no longer needed.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 843cb3a61..89ea217b9 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2380,7 +2380,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
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}
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public Entity teleportTo(Location exit, boolean portal) {
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- if (true) {
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+ if (!this.dead) { // Paper
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WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle();
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WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle();
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int i = worldserver1.dimension;
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--
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2.18.0
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