Paper/patches/server/0712-Always-allow-item-changing-in-Fireball.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 22:12:53 -0400
Subject: [PATCH] Always allow item changing in Fireball
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
index 307f545b79f01e22b1ffa9e41a0d353b3fa6a21d..58ea1fdc8dd5eb48d9642edecbbba1751e7037b6 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
@@ -27,7 +27,7 @@ public abstract class Fireball extends AbstractHurtingProjectile implements Item
}
public void setItem(ItemStack stack) {
- if (!stack.is(Items.FIRE_CHARGE) || stack.hasTag()) {
+ if (true || !stack.is(Items.FIRE_CHARGE) || stack.hasTag()) { // Paper - always allow item changing
this.getEntityData().set(Fireball.DATA_ITEM_STACK, stack.copyWithCount(1));
}