Paper/patches/server/0481-Toggle-for-removing-existing-dragon.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Wed, 30 Sep 2020 22:49:14 +0200
Subject: [PATCH] Toggle for removing existing dragon
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index 7be3405a93fbb9f43075983825d1ac9299cbe7b9..7741b27816636aaa48277b2fe14fd7b88cd3d78a 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -209,7 +209,7 @@ public class EndDragonFight {
this.dragonUUID = entityenderdragon.getUUID();
EndDragonFight.LOGGER.info("Found that there's a dragon still alive ({})", entityenderdragon);
this.dragonKilled = false;
- if (!flag) {
+ if (!flag && this.level.paperConfig().entities.behavior.shouldRemoveDragon) {
EndDragonFight.LOGGER.info("But we didn't have a portal, let's remove it.");
entityenderdragon.discard();
this.dragonUUID = null;