Paper/patches/server/0732-Optimise-non-flush-packet-sending.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

56 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 22 Sep 2020 01:49:19 -0700
Subject: [PATCH] Optimise non-flush packet sending
Places like entity tracking make heavy use of packet sending,
and internally netty will use some very expensive thread wakeup
calls when scheduling.
Thanks to various hacks in ProtocolLib as well as other
plugins, we cannot simply use a queue of packets to group
send on execute. We have to call execute for each packet.
Tux's suggestion here is exactly what was needed - tag
the Runnable indicating it should not make a wakeup call.
Big thanks to Tux for making this possible as I had given
up on this optimisation before he came along.
Locally this patch drops the entity tracker tick by a full 1.5x.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 335d9e5f11ad3469f3a0310782e41283973f5a5f..957fc22a6c79fd480fefc3cce9cc374d25bc8cf9 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -46,6 +46,8 @@ import org.slf4j.Logger;
import org.slf4j.Marker;
import org.slf4j.MarkerFactory;
+
+import io.netty.util.concurrent.AbstractEventExecutor; // Paper
public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F;
@@ -418,9 +420,19 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
if (this.channel.eventLoop().inEventLoop()) {
this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
} else {
+ // Paper start - optimise packets that are not flushed
+ // note: since the type is not dynamic here, we need to actually copy the old executor code
+ // into two branches. On conflict, just re-copy - no changes were made inside the executor code.
+ if (!flush) {
+ AbstractEventExecutor.LazyRunnable run = () -> {
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
+ };
+ this.channel.eventLoop().execute(run);
+ } else { // Paper end - optimise packets that are not flushed
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter // Paper - diff on change
});
+ } // Paper
}
}