Paper/Spigot-Server-Patches/0301-Check-Drowned-for-Villager-Aggression-Config.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

20 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/server/EntityDrowned.java b/src/main/java/net/minecraft/server/EntityDrowned.java
index 958bdb8ff25a1605ab7f99816bf80908b444a3fb..ea7934060d7b7c3ca1c7fdc303168377a59c21a3 100644
--- a/src/main/java/net/minecraft/server/EntityDrowned.java
+++ b/src/main/java/net/minecraft/server/EntityDrowned.java
@@ -31,7 +31,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[]{EntityDrowned.class})).a(EntityPigZombie.class));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, 10, true, false, this::i));
- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false)); // Paper
this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityIronGolem.class, true));
this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget<>(this, EntityTurtle.class, 10, true, false, EntityTurtle.bo));
}