geforkt von Mirrors/Paper
595734a57e
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01e22e09 Misc maven build updates 746f5324 #556: Allow sending messages from specific UUIDs 92b99cde #501: Add PersistentDataHolder to Chunk CraftBukkit Changes: 4ef13f94 Misc maven build updates 04639f5a #759: Allow sending messages from specific UUIDs 77c894a2 #672: Add PersistentDataHolder to Chunk Spigot Changes: 57bbdd8e Rebuild patches Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
44 Zeilen
1.8 KiB
Diff
44 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index cc20b73a993d021789840ed2ee7ba1fc8310dc5a..a6265c71973b67a0b49a41e2163a6f48876f1b41 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2005,6 +2005,7 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bl, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.eQ(); } // Paper - OBFHELPER
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public float eQ() {
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return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 18f0d23e38abb9c3e326a727cc4b4e040adb432d..982b8a7028385d38ff0bd88aabd94801ae258037 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1993,6 +1993,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackCooldown(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetAttackCooldown();
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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