geforkt von Mirrors/Paper
71c84c8132
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent 258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD CraftBukkit Changes: 98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent 5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class 76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor Spigot Changes: e9ec5485 Rebuild patches f1b62e0c Rebuild patches
106 Zeilen
6.2 KiB
Diff
106 Zeilen
6.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 00:05:46 -0400
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Subject: [PATCH] Fire PlayerJoinEvent when Player is actually ready
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For years, plugin developers have had to delay many things they do
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inside of the PlayerJoinEvent by 1 tick to make it actually work.
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This all boiled down to 1 reason why: The event fired before the
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player was fully ready and joined to the world!
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Additionally, if that player logged out on a vehicle, the event
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fired before the vehicle was even loaded, so that plugins had no
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access to the vehicle during this event either.
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This change finally fixes this issue, fully preparing the player
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into the world as a fully ready entity, vehicle included.
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There should be no plugins that break because of this change, but might
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improve consistency with other plugins instead.
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For example, if 2 plugins listens to this event, and the first one
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teleported the player in the event, then the 2nd plugin actually
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would be getting a valid player!
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This was very non deterministic. This change will ensure every plugin
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receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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== AT ==
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public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 2fba58fd5c9b17512eadacb899c59a04df5d415f..4c1dd470ac561f61d7f49adf90d273b1f293d296 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1459,6 +1459,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return;
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}
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// Paper end - ignore and warn about illegal addEntity calls instead of crashing server
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+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delay adding to tracker until after list packets
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if (!(entity instanceof EnderDragonPart)) {
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EntityType<?> entitytypes = entity.getType();
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int i = entitytypes.clientTrackingRange() * 16;
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index eb0a0a9faacf3c7d879b435b637a9c8203319aa6..e5653695a3fbcd260ce44ca37291406a1033a3fa 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -267,6 +267,7 @@ public class ServerPlayer extends Player {
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public double maxHealthCache;
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public boolean joining = true;
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public boolean sentListPacket = false;
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+ public boolean supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
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public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
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// CraftBukkit end
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public boolean isRealPlayer; // Paper
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 8f23597eee06e721a25f7be3a5a65dff6a59ee55..c5614cc12789fdfad3519434e115a50c12844b3b 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -296,6 +296,12 @@ public abstract class PlayerList {
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this.playersByUUID.put(player.getUUID(), player);
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// this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below
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+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
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+ player.supressTrackerForLogin = true;
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+ worldserver1.addNewPlayer(player);
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+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
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+ mountSavedVehicle(player, worldserver1, nbttagcompound);
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+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
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// CraftBukkit start
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CraftPlayer bukkitPlayer = player.getBukkitEntity();
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@@ -334,6 +340,8 @@ public abstract class PlayerList {
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player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
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}
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player.sentListPacket = true;
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+ player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
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+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now
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// CraftBukkit end
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player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -356,6 +364,11 @@ public abstract class PlayerList {
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playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
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}
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+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code
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+ onPlayerJoinFinish(player, worldserver1, s1);
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+ }
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+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
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+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
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if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
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CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
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// CraftBukkit start
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@@ -404,6 +417,10 @@ public abstract class PlayerList {
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}
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}
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+ // Paper start - Fire PlayerJoinEvent when Player is actually ready
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+ }
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+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
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+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
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player.initInventoryMenu();
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// CraftBukkit - Moved from above, added world
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// Paper start - Configurable player collision; Add to collideRule team if needed
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