geforkt von Mirrors/Paper
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
100 Zeilen
3.0 KiB
Diff
100 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Fri, 14 May 2021 13:42:06 -0500
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Subject: [PATCH] Add Mob#lookAt API
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index 7eee2e561346ac1d672f9652edb78e76c910fc9d..11b6d1aba7d1f6ae1f3c822193486f5a1478e105 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -27,6 +27,88 @@ public interface Mob extends LivingEntity, Lootable {
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* @return True if mob is exposed to daylight
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*/
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boolean isInDaylight();
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ */
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+ void lookAt(@NotNull Entity entity);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull Entity entity, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ */
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+ void lookAt(double x, double y, double z);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(double x, double y, double z, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Gets the head rotation speed
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+ *
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+ * @return the head rotation speed
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+ */
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+ int getHeadRotationSpeed();
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+
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+ /**
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+ * Gets the max head pitch rotation
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+ *
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+ * @return the max head pitch rotation
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+ */
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+ int getMaxHeadPitch();
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// Paper end
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/**
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* Instructs this Mob to set the specified LivingEntity as its target.
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