Paper/src/main/java/net/minecraft/server/BlockDoor.java
Nate Mortensen 5b6f271037 Fix missed doors diff. Fixes BUKKIT-4908
l previously was the block id, however Minecraft's refactoring means that
the method is now passed a Block reference rather than the id.  l is now
the data value of the block, so the block retrieved with that value is not
the correct block to be testing.
2013-12-01 14:54:51 -07:00

241 Zeilen
7.2 KiB
Java

package net.minecraft.server;
import java.util.Random;
import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit
public class BlockDoor extends Block {
protected BlockDoor(Material material) {
super(material);
float f = 0.5F;
float f1 = 1.0F;
this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
}
public boolean c() {
return false;
}
public boolean b(IBlockAccess iblockaccess, int i, int j, int k) {
int l = this.g(iblockaccess, i, j, k);
return (l & 4) != 0;
}
public boolean d() {
return false;
}
public int b() {
return 7;
}
public AxisAlignedBB a(World world, int i, int j, int k) {
this.updateShape(world, i, j, k);
return super.a(world, i, j, k);
}
public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
this.b(this.g(iblockaccess, i, j, k));
}
public int e(IBlockAccess iblockaccess, int i, int j, int k) {
return this.g(iblockaccess, i, j, k) & 3;
}
public boolean f(IBlockAccess iblockaccess, int i, int j, int k) {
return (this.g(iblockaccess, i, j, k) & 4) != 0;
}
private void b(int i) {
float f = 0.1875F;
this.a(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
int j = i & 3;
boolean flag = (i & 4) != 0;
boolean flag1 = (i & 16) != 0;
if (j == 0) {
if (flag) {
if (!flag1) {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
} else {
this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
}
} else {
this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
} else if (j == 1) {
if (flag) {
if (!flag1) {
this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
} else {
this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
} else {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
}
} else if (j == 2) {
if (flag) {
if (!flag1) {
this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
} else {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
}
} else {
this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
} else if (j == 3) {
if (flag) {
if (!flag1) {
this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
} else {
this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
} else {
this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
}
}
}
public void attack(World world, int i, int j, int k, EntityHuman entityhuman) {}
public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman, int l, float f, float f1, float f2) {
if (this.material == Material.ORE) {
return true;
} else {
int i1 = this.g(world, i, j, k);
int j1 = i1 & 7;
j1 ^= 4;
if ((i1 & 8) == 0) {
world.setData(i, j, k, j1, 2);
world.c(i, j, k, i, j, k);
} else {
world.setData(i, j - 1, k, j1, 2);
world.c(i, j - 1, k, i, j, k);
}
world.a(entityhuman, 1003, i, j, k, 0);
return true;
}
}
public void setDoor(World world, int i, int j, int k, boolean flag) {
int l = this.g(world, i, j, k);
boolean flag1 = (l & 4) != 0;
if (flag1 != flag) {
int i1 = l & 7;
i1 ^= 4;
if ((l & 8) == 0) {
world.setData(i, j, k, i1, 2);
world.c(i, j, k, i, j, k);
} else {
world.setData(i, j - 1, k, i1, 2);
world.c(i, j - 1, k, i, j, k);
}
world.a((EntityHuman) null, 1003, i, j, k, 0);
}
}
public void doPhysics(World world, int i, int j, int k, Block block) {
int l = world.getData(i, j, k);
if ((l & 8) == 0) {
boolean flag = false;
if (world.getType(i, j + 1, k) != this) {
world.setAir(i, j, k);
flag = true;
}
if (!World.a((IBlockAccess) world, i, j - 1, k)) {
world.setAir(i, j, k);
flag = true;
if (world.getType(i, j + 1, k) == this) {
world.setAir(i, j + 1, k);
}
}
if (flag) {
if (!world.isStatic) {
this.b(world, i, j, k, l, 0);
}
// CraftBukkit start
} else if (block.isPowerSource()) {
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block bukkitBlock = bworld.getBlockAt(i, j, k);
org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
int power = bukkitBlock.getBlockPower();
int powerTop = blockTop.getBlockPower();
if (powerTop > power) power = powerTop;
int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0;
if (oldPower == 0 ^ power == 0) {
BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(bukkitBlock, oldPower, power);
world.getServer().getPluginManager().callEvent(eventRedstone);
this.setDoor(world, i, j, k, eventRedstone.getNewCurrent() > 0);
}
// CraftBukkit end
}
} else {
if (world.getType(i, j - 1, k) != this) {
world.setAir(i, j, k);
}
if (block != this) {
this.doPhysics(world, i, j - 1, k, block);
}
}
}
public Item getDropType(int i, Random random, int j) {
return (i & 8) != 0 ? null : (this.material == Material.ORE ? Items.IRON_DOOR : Items.WOOD_DOOR);
}
public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) {
this.updateShape(world, i, j, k);
return super.a(world, i, j, k, vec3d, vec3d1);
}
public boolean canPlace(World world, int i, int j, int k) {
return j >= 255 ? false : World.a((IBlockAccess) world, i, j - 1, k) && super.canPlace(world, i, j, k) && super.canPlace(world, i, j + 1, k);
}
public int h() {
return 1;
}
public int g(IBlockAccess iblockaccess, int i, int j, int k) {
int l = iblockaccess.getData(i, j, k);
boolean flag = (l & 8) != 0;
int i1;
int j1;
if (flag) {
i1 = iblockaccess.getData(i, j - 1, k);
j1 = l;
} else {
i1 = l;
j1 = iblockaccess.getData(i, j + 1, k);
}
boolean flag1 = (j1 & 1) != 0;
return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);
}
public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) {
if (entityhuman.abilities.canInstantlyBuild && (l & 8) != 0 && world.getType(i, j - 1, k) == this) {
world.setAir(i, j - 1, k);
}
}
}