geforkt von Mirrors/Paper
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
44 Zeilen
1.5 KiB
Diff
44 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 00:28:20 -0700
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Subject: [PATCH] add get-set drop chance to EntityEquipment
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index 42f76751ec414648ee719c341d471d947bf85be6..58d52f6e1660ebdb098566a2ae6b50c8b44dc0d9 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@@ -513,4 +513,32 @@ public interface EntityEquipment {
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*/
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@NotNull // Paper
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Entity getHolder();
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+ // Paper start
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+ /**
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+ * Gets the drop chance of specified slot.
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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+ * <li>A drop chance of 1.0F will always drop
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+ * </ul>
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+ *
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+ * @param slot the slot to get the drop chance of
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+ * @return the drop chance for the slot
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+ */
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+ float getDropChance(@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Sets the drop chance of the specified slot.
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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+ * <li>A drop chance of 1.0F will always drop
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+ * </ul>
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+ *
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+ * @param slot the slot to set the drop chance of
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+ * @param chance the drop chance for the slot
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+ * @throws UnsupportedOperationException when called on non-{@link Mob} entities
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+ */
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+ void setDropChance(@NotNull EquipmentSlot slot, float chance);
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+ // Paper end
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}
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