geforkt von Mirrors/Paper
adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
64 Zeilen
4.5 KiB
Diff
64 Zeilen
4.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 10 May 2020 22:49:05 -0400
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Subject: [PATCH] Optimize WorldBorder collision checks and air
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 759a91f43c9890602f4bb372eb241ebc0128b310..9b5cad1f1137cb6c73f423dada1ae027218086ca 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -854,7 +854,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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AxisAlignedBB axisalignedbb = this.getBoundingBox();
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VoxelShapeCollision voxelshapecollision = VoxelShapeCollision.a(this);
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VoxelShape voxelshape = this.world.getWorldBorder().c();
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- Stream<VoxelShape> stream = VoxelShapes.c(voxelshape, VoxelShapes.a(axisalignedbb.shrink(1.0E-7D)), OperatorBoolean.AND) ? Stream.empty() : Stream.of(voxelshape);
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+ Stream<VoxelShape> stream = !this.world.getWorldBorder().isInBounds(axisalignedbb) ? Stream.empty() : Stream.of(voxelshape); // Paper
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Stream<VoxelShape> stream1 = this.world.c(this, axisalignedbb.b(vec3d), (entity) -> {
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return true;
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});
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diff --git a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
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index ed0f3ddbcb7d6ce8a59ae3829f4cb11ae75046cb..e841611bb7c36dffec44bb9e74a0a9657a113263 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
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@@ -128,10 +128,10 @@ public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
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AxisAlignedBB axisalignedbb = this.a.getBoundingBox();
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if (!a(worldborder, axisalignedbb)) {
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- VoxelShape voxelshape = worldborder.c();
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-
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- if (!b(voxelshape, axisalignedbb) && a(voxelshape, axisalignedbb)) {
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- consumer.accept(voxelshape);
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+ // Paper start
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+ if (worldborder.isInBounds(axisalignedbb.shrink(1.0E-7D)) && !worldborder.isInBounds(axisalignedbb.grow(1.0E-7D))) {
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+ consumer.accept(worldborder.asVoxelShape());
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+ // Paper end
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
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index aeee4f11828e54ff9e873e452e19299822b1ec86..1fa7061f7adb539b6786fa11a0090f2c188ba9f2 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapes.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
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@@ -242,7 +242,7 @@ public final class VoxelShapes {
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IBlockData iblockdata = iworldreader.getTypeIfLoaded(blockposition_mutableblockposition); // Paper
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if (iblockdata == null) return 0.0D; // Paper
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- if ((k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) {
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+ if (!iblockdata.isAir() && (k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) { // Paper
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d0 = iblockdata.b((IBlockAccess) iworldreader, blockposition_mutableblockposition, voxelshapecollision).a(enumdirection_enumaxis2, axisalignedbb.d((double) (-blockposition_mutableblockposition.getX()), (double) (-blockposition_mutableblockposition.getY()), (double) (-blockposition_mutableblockposition.getZ())), d0);
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if (Math.abs(d0) < 1.0E-7D) {
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return 0.0D;
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diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
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index 0ef92a320d132b443e76276b2c34a4626cf187db..b651eb87bb23deeb2a3f4a1c626ddde9b11a7b9e 100644
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--- a/src/main/java/net/minecraft/server/WorldBorder.java
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+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -42,6 +42,7 @@ public class WorldBorder {
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return (double) chunkcoordintpair.f() > this.e() && (double) chunkcoordintpair.d() < this.g() && (double) chunkcoordintpair.g() > this.f() && (double) chunkcoordintpair.e() < this.h();
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}
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+ public final boolean isInBounds(AxisAlignedBB aabb) { return this.a(aabb); } // Paper - OBFHELPER
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public boolean a(AxisAlignedBB axisalignedbb) {
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return axisalignedbb.maxX > this.e() && axisalignedbb.minX < this.g() && axisalignedbb.maxZ > this.f() && axisalignedbb.minZ < this.h();
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}
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