13
0
geforkt von Mirrors/Paper
Paper/patches/server/ItemStack-damage-API.patch
Bjarne Koll 5df0660d63 Prevent internal NPE on ItemStack#damage (#10836)
ItemStack#damage internally uses ItemStack#hurtAndBreak, which
previously would call a Consumer in case the item broke.
Since 1.20.5 the break game event logic however resides in said method
and was using the equipment slot passed, which is null in the case of
the API ItemStack#damage method.

This commit prevents the NPE by first null checking the slot.
Addittionally, hurtAndBreak also now checks if the player has infinite
materials, e.g. is in creative mode, to prevent damaging the item.

As such as filter is undesirable for API calls, this commit also skips
this logic in case of an API invocation.
2024-06-10 08:24:52 +02:00

94 Zeilen
4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 May 2022 13:35:45 -0700
Subject: [PATCH] ItemStack damage API
Adds methods notify clients about item breaks and
to simulate damage done to an itemstack and all
the logic associated with damaging them
== AT ==
public net.minecraft.world.entity.LivingEntity entityEventForEquipmentBreak(Lnet/minecraft/world/entity/EquipmentSlot;)B
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -0,0 +0,0 @@ public final class ItemStack implements DataComponentHolder {
return;
}
}
+ // Paper start - ItemStack damage API - split hurtAndBreak to skip pre-checks like creative mode
+ this.hurtAndBreakWithoutChecks(amount, entity, slot);
+ }
+ }
+ public void hurtAndBreakWithoutChecks(int amount, LivingEntity entity, @org.checkerframework.checker.nullness.qual.Nullable EquipmentSlot slot) {
+ {
+ // Paper end - ItemStack damage API - split hurtAndBreak to skip pre-checks like creative mode
RandomSource randomsource = entity.getRandom();
ServerPlayer entityplayer;
@@ -0,0 +0,0 @@ public final class ItemStack implements DataComponentHolder {
}
this.hurtAndBreak(amount, randomsource, entity, () -> { // Paper - Add EntityDamageItemEvent
- entity.broadcastBreakEvent(slot);
+ if (slot != null) entity.broadcastBreakEvent(slot); // Paper - ItemStack damage API - slot is nullable
Item item = this.getItem();
// CraftBukkit start - Check for item breaking
if (this.count == 1 && entity instanceof net.minecraft.world.entity.player.Player) {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
this.getHandle().knockback(strength, directionX, directionZ);
};
// Paper end - knockback API
+
+ // Paper start - ItemStack damage API
+ public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot) {
+ this.getHandle().broadcastBreakEvent(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
+ }
+
+ @Override
+ public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot, final Collection<org.bukkit.entity.Player> players) {
+ if (players.isEmpty()) {
+ return;
+ }
+ final net.minecraft.network.protocol.game.ClientboundEntityEventPacket packet = new net.minecraft.network.protocol.game.ClientboundEntityEventPacket(
+ this.getHandle(),
+ net.minecraft.world.entity.LivingEntity.entityEventForEquipmentBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot))
+ );
+ players.forEach(player -> ((CraftPlayer) player).getHandle().connection.send(packet));
+ }
+
+ @Override
+ public ItemStack damageItemStack(ItemStack stack, final int amount) {
+ final net.minecraft.world.item.ItemStack nmsStack;
+ if (stack instanceof final CraftItemStack craftItemStack) {
+ if (craftItemStack.handle == null || craftItemStack.handle.isEmpty()) {
+ return stack;
+ }
+ nmsStack = craftItemStack.handle;
+ } else {
+ nmsStack = CraftItemStack.asNMSCopy(stack);
+ stack = CraftItemStack.asCraftMirror(nmsStack); // mirror to capture changes in hurt logic & events
+ }
+ this.damageItemStack0(nmsStack, amount, null);
+ return stack;
+ }
+
+ @Override
+ public void damageItemStack(final org.bukkit.inventory.EquipmentSlot slot, final int amount) {
+ final net.minecraft.world.entity.EquipmentSlot nmsSlot = org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot);
+ this.damageItemStack0(this.getHandle().getItemBySlot(nmsSlot), amount, nmsSlot);
+ }
+
+ private void damageItemStack0(final net.minecraft.world.item.ItemStack nmsStack, final int amount, final net.minecraft.world.entity.EquipmentSlot slot) {
+ nmsStack.hurtAndBreakWithoutChecks(amount, this.getHandle(), slot);
+ }
+ // Paper end - ItemStack damage API
}