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geforkt von Mirrors/Paper
Paper/patches/api/Graduate-bungeecord-chat-API-from-spigot-subclasses.patch
Jake Potrebic a37ccc7532 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9088)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
5efeb7bd Also update compiler version
c13b867a Update some Maven plugin versions
deb28d9f PR-837: Add more bell API
e938d62a PR-819: Allow Player#sendBlockDamage() to specify a source entity
0e75532c PR-818: Add more Guardian API, particularly for its laser
a10155aa PR-839: Add BlockData#rotate and BlockData#mirror
77e690b4 PR-836: Add missing API for explosive minecarts
60722059 PR-832: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks
0a2c4b4b PR-834: Add Player#sendHurtAnimation()

CraftBukkit Changes:
be8682aa8 Also update compiler version
08e305f5b Update some Maven plugin versions
187bdd463 PR-1160: Add more bell API
2f8e5bc7c PR-1145: Allow Player#sendBlockDamage() to specify a source entity
bcbb61b36 PR-1144: Add more Guardian API, particularly for its laser
722ddff6d PR-1162: Add BlockData#rotate and BlockData#mirror
80998277c PR-1159: Add missing API for explosive minecarts
1fddefce1 PR-1155: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks
20e8a486f PR-1157: Add Player#sendHurtAnimation()

Spigot Changes:
b31949f2 Rebuild patches
2023-04-07 11:39:13 -07:00

125 Zeilen
5.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Mon, 29 Feb 2016 19:54:32 -0600
Subject: [PATCH] Graduate bungeecord chat API from spigot subclasses
Change Javadoc to be accurate
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -0,0 +0,0 @@ public final class Bukkit {
return server.broadcastMessage(message);
}
+ // Paper start
+ /**
+ * Sends the component to all online players.
+ *
+ * @param component the component to send
+ * @deprecated use {@code sendMessage} methods on {@link #getServer()} that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Deprecated
+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
+ server.broadcast(component);
+ }
+
+ /**
+ * Sends an array of components as a single message to all online players.
+ *
+ * @param components the components to send
+ * @deprecated use {@code sendMessage} methods on {@link #getServer()} that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Deprecated
+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
+ server.broadcast(components);
+ }
+ // Paper end
+
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -0,0 +0,0 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
@Deprecated // Paper
public int broadcastMessage(@NotNull String message);
+ // Paper start
+ /**
+ * Sends the component to all online players.
+ *
+ * @param component the component to send
+ * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Deprecated
+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
+ spigot().broadcast(component);
+ }
+
+ /**
+ * Sends an array of components as a single message to all online players.
+ *
+ * @param components the components to send
+ * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Deprecated
+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
+ spigot().broadcast(components);
+ }
+ // Paper end
+
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public void sendMap(@NotNull MapView map);
+ // Paper start
+ /**
+ * Sends the component to the player
+ *
+ * @param component the components to send
+ * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Override
+ @Deprecated
+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
+ spigot().sendMessage(component);
+ }
+
+ /**
+ * Sends an array of components as a single message to the player
+ *
+ * @param components the components to send
+ * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component}
+ */
+ @Override
+ @Deprecated
+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
+ spigot().sendMessage(components);
+ }
+
+ /**
+ * Sends an array of components as a single message to the specified screen position of this player
+ *
+ * @param position the screen position
+ * @param components the components to send
+ */
+ public default void sendMessage(net.md_5.bungee.api.ChatMessageType position, net.md_5.bungee.api.chat.BaseComponent... components) {
+ spigot().sendMessage(position, components);
+ }
+ // Paper end
+
/**
* Send a hurt animation. This fakes incoming damage towards the player from
* the given yaw relative to the player's direction.