Paper/patches/server/0789-Oprimise-map-impl-for-tracked-players.patch
Spottedleaf a615186502
Remove the old updatingChunks and visibleChunks fields (#6535)
Just in case they cause problems again.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-31 19:33:14 -07:00

30 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 19 Feb 2021 22:51:52 -0800
Subject: [PATCH] Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 74a2e70220832257c036c40e0aa8626ab2a4ae7f..ab14316375f41a7d7177159d10f1281349b97337 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -103,6 +103,7 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.bukkit.entity.Player; // CraftBukkit
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
@@ -2167,7 +2168,7 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
final Entity entity;
private final int range;
SectionPos lastSectionPos;
- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
+ public final Set<ServerPlayerConnection> seenBy = new ReferenceOpenHashSet<>(); // Paper - optimise map impl
public TrackedEntity(Entity entity, int i, int j, boolean flag) {
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit