Paper/Spigot-Server-Patches/0309-Optimize-World-Time-Updates.patch
Aikar 64ed429884
(FIRST 1.16.3): Update Paper to 1.16.3
This is a pretty tiny update with very little changed. Recommended to update
from 1.16.2 ASAP as 1.16.2 is now no longer supported.

Plugins should mostly remain working as the NMS revision did not change.
2020-09-10 19:47:58 -04:00

43 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Nov 2018 23:11:51 -0400
Subject: [PATCH] Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index e08f913403c3cf3e6efec6c6409f046600c9eb7f..49f172a0c41293865ae20f935a92673aabe15ac5 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1194,12 +1194,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
- if (this.ticks % 20 == 0) {
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
+ // Paper start - optimize time updates
+ for (final WorldServer world : this.getWorlds()) {
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
+ final long dayTime = world.getDayTime();
+ long worldTime = world.getTime();
+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
+ for (EntityHuman entityhuman : world.getPlayers()) {
+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
+ continue;
+ }
+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
+ long playerTime = entityplayer.getPlayerTime();
+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
}
}
+ // Paper end
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
while (iterator.hasNext()) {