geforkt von Mirrors/Paper
5a5c3a4a24
The issue the patch was initially added for has already been fixed and filling stacktraces can be expensive
27 Zeilen
1.8 KiB
Diff
27 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Thu, 25 Jul 2024 13:00:37 +0200
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Subject: [PATCH] Make interaction leniency distance configurable
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The server validates incoming interaction packets by ensuring the player
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sending them is inside their interaction range. For this, the server adds
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a magic value, by default 1.0, to the original interaction range to
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account for latency issues.
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This value however may be too low in high latency environments.
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The patch exposes a new configuration option to configure said value.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 7796e191747be545e744564a2b0b65790f69114d..624b80c796e9c95040d71d1595d11f98e2899cf3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2703,7 +2703,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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AABB axisalignedbb = entity.getBoundingBox();
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- if (this.player.canInteractWithEntity(axisalignedbb, 1.0D)) {
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+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(1.0D))) { // Paper - configurable lenience value for interact range
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packet.dispatch(new ServerboundInteractPacket.Handler() {
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private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
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ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);
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