Paper/src/main/java/net/minecraft
Erik Broes 083e3ebd6e Base digging/blockbreaks on actual time rather than the servers tickrate.
Servers under high load suffer from tick-time degradation as severe as 1 tick
taking 0.25s (rather than 0.05s).  This will failing blockbreaks.
2011-04-03 11:06:12 +02:00
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server Base digging/blockbreaks on actual time rather than the servers tickrate. 2011-04-03 11:06:12 +02:00