geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
29 Zeilen
2.1 KiB
Diff
29 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Wed, 7 Aug 2024 13:25:55 +0200
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Subject: [PATCH] Configuration for horizontal-only item merging
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Most of the visual artifacts that result from having item merge radius above vanilla levels is from items merging vertically,
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which realistically, only happens when a player is dropping items, or items are dropping from breaking a block.
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Most of the scenarios where item merging makes sense involves the two item entities being on the same Y level. i.e on the ground next to each other.
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This is even more apparent since paper fixed items being able to merge through blocks.
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This patch allows us to configure items to only merge horizontally, which is what vanilla does.
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This allows us to have both the reduced number of item entities a high item-merge radius provides,
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without most of the visual artifacts caused by items merging vertically.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index cbfb07bdf8d5e2e5a462835184be2d47e59d506c..03cfa29bdb426a9fb6b1b6be6e897da48d4f2f3e 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -282,7 +282,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
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if (this.isMergable()) {
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// Spigot start
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double radius = this.level().spigotConfig.itemMerge;
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- List<ItemEntity> list = this.level().getEntitiesOfClass(ItemEntity.class, this.getBoundingBox().inflate(radius, radius - 0.5D, radius), (entityitem) -> {
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+ List<ItemEntity> list = this.level().getEntitiesOfClass(ItemEntity.class, this.getBoundingBox().inflate(radius, this.level().paperConfig().entities.behavior.onlyMergeItemsHorizontally ? 0 : radius - 0.5D, radius), (entityitem) -> { // Paper - configuration to only merge items horizontally
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// Spigot end
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return entityitem != this && entityitem.isMergable();
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});
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