geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
25 Zeilen
1.8 KiB
Diff
25 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 12 May 2024 21:57:23 -0700
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Subject: [PATCH] Prevent NPE if hooked entity was cleared
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 270f4c94912b16c7d4a2d62670847cbb5e011819..6ce65e5b336be9b49db84f1c4755c2e2ce7f8378 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -504,11 +504,13 @@ public class FishingHook extends Projectile {
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if (playerFishEvent.isCancelled()) {
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return 0;
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}
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+ if (this.hookedIn != null) { // Paper - re-check to see if there is a hooked entity
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// CraftBukkit end
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this.pullEntity(this.hookedIn);
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CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) entityhuman, usedItem, this, Collections.emptyList());
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this.level().broadcastEntityEvent(this, (byte) 31);
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i = this.hookedIn instanceof ItemEntity ? 3 : 5;
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+ } // Paper - re-check to see if there is a hooked entity
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} else if (this.nibble > 0) {
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LootParams lootparams = (new LootParams.Builder((ServerLevel) this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, usedItem).withParameter(LootContextParams.THIS_ENTITY, this).withLuck((float) this.luck + entityhuman.getLuck()).create(LootContextParamSets.FISHING);
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LootTable loottable = this.level().getServer().reloadableRegistries().getLootTable(BuiltInLootTables.FISHING);
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