geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
23 Zeilen
1.3 KiB
Diff
23 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gero <gecam59@gmail.com>
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Date: Mon, 19 Feb 2024 17:39:59 +0100
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Subject: [PATCH] Configurable max block/fluid ticks
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index dcd024afef50c90974723632c879258fb1dda073..81f0a0dfefd9e1698548a68679dab0974921c37a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -501,9 +501,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
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if (!this.isDebug() && flag) {
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j = this.getGameTime();
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gameprofilerfiller.push("blockTicks");
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- this.blockTicks.tick(j, 65536, this::tickBlock);
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+ this.blockTicks.tick(j, paperConfig().environment.maxBlockTicks, this::tickBlock); // Paper - configurable max block ticks
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gameprofilerfiller.popPush("fluidTicks");
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- this.fluidTicks.tick(j, 65536, this::tickFluid);
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+ this.fluidTicks.tick(j, paperConfig().environment.maxFluidTicks, this::tickFluid); // Paper - configurable max fluid ticks
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gameprofilerfiller.pop();
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}
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this.timings.scheduledBlocks.stopTiming(); // Paper
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