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geforkt von Mirrors/Paper
Paper/patches/server/0916-Add-experience-points-API.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

74 Zeilen
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lukas Planz <lukas.planz@web.de>
Date: Tue, 5 Sep 2023 20:34:20 +0200
Subject: [PATCH] Add experience points API
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 950ce40d268d89ff3c503116081db6c9ccd65329..454b29d8c9e42e328933aa578f49d28f1e77898a 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1869,7 +1869,7 @@ public abstract class Player extends LivingEntity {
}
public int getXpNeededForNextLevel() {
- return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2);
+ return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2); // Paper - diff on change; calculateTotalExperiencePoints
}
// Paper start - send while respecting visibility
private static void sendSoundEffect(Player fromEntity, double x, double y, double z, SoundEvent soundEffect, SoundSource soundCategory, float volume, float pitch) {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index b2abaf6b535da13cdeeb99c568b91c585ac2ed20..6db4d21ee4dc97820943d3fd2aa55054cac95f50 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1921,6 +1921,49 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
Preconditions.checkArgument(exp >= 0, "Total experience points must not be negative (%s)", exp);
this.getHandle().totalExperience = exp;
}
+ // Paper start
+ @Override
+ public int calculateTotalExperiencePoints() {
+ return calculateTotalExperiencePoints(this.getLevel()) + Math.round(this.getExperiencePointsNeededForNextLevel() * getExp());
+ }
+
+ @Override
+ public void setExperienceLevelAndProgress(final int totalExperience) {
+ Preconditions.checkArgument(totalExperience >= 0, "Total experience points must not be negative (%s)", totalExperience);
+ int level = calculateLevelsForExperiencePoints(totalExperience);
+ int remainingPoints = totalExperience - calculateTotalExperiencePoints(level);
+
+ this.getHandle().experienceLevel = level;
+ this.getHandle().experienceProgress = (float) remainingPoints / this.getExperiencePointsNeededForNextLevel();
+ this.getHandle().lastSentExp = -1;
+ }
+
+ @Override
+ public int getExperiencePointsNeededForNextLevel() {
+ return this.getHandle().getXpNeededForNextLevel();
+ }
+
+ // See https://minecraft.wiki/w/Experience#Leveling_up for reference
+ private int calculateTotalExperiencePoints(int level) {
+ if (level <= 16) {
+ return (int) (Math.pow(level, 2) + 6 * level);
+ } else if (level <= 31) {
+ return (int) (2.5 * Math.pow(level, 2) - 40.5 * level + 360.0);
+ } else {
+ return (int) (4.5 * Math.pow(level, 2) - 162.5 * level + 2220.0);
+ }
+ }
+
+ private int calculateLevelsForExperiencePoints(int points) {
+ if (points <= 352) { // Level 0-16
+ return (int) Math.floor(Math.sqrt(points + 9) - 3);
+ } else if (points <= 1507) { // Level 17-31
+ return (int) Math.floor(8.1 + Math.sqrt(0.4 * (points - (7839.0 / 40.0))));
+ } else { // 32+
+ return (int) Math.floor((325.0 / 18.0) + Math.sqrt((2.0 / 9.0) * (points - (54215.0 / 72.0))));
+ }
+ }
+ // Paper end
@Override
public void sendExperienceChange(float progress) {