13
0
geforkt von Mirrors/Paper
Paper/patches/server/0885-Do-not-read-tile-entities-in-chunks-that-are-positio.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

51 Zeilen
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 18 Jun 2023 23:04:46 -0700
Subject: [PATCH] Do not read tile entities in chunks that are positioned
outside of the chunk
The tile entities are not accessible and so should not be loaded.
This can happen as a result of users moving regionfiles around,
which would cause a crash on Folia but would appear to function
fine on Paper.
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
index 5e1a68e3a920aab10a459b9b54f6abd59e7855e0..d42585bccb03f8ee1be5e37cfbe8520af4cc5454 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
@@ -303,6 +303,13 @@ public class ChunkSerializer {
for (int k1 = 0; k1 < nbttaglist3.size(); ++k1) {
CompoundTag nbttagcompound4 = nbttaglist3.getCompound(k1);
+ // Paper start - do not read tile entities positioned outside the chunk
+ BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound4);
+ if ((blockposition.getX() >> 4) != chunkPos.x || (blockposition.getZ() >> 4) != chunkPos.z) {
+ LOGGER.warn("Tile entity serialized in chunk " + chunkPos + " in world '" + world.getWorld().getName() + "' positioned at " + blockposition + " is located outside of the chunk");
+ continue;
+ }
+ // Paper end - do not read tile entities positioned outside the chunk
((ChunkAccess) object1).setBlockEntityNbt(nbttagcompound4);
}
@@ -507,10 +514,19 @@ public class ChunkSerializer {
CompoundTag nbttagcompound1 = nbttaglist1.getCompound(i);
boolean flag = nbttagcompound1.getBoolean("keepPacked");
+ // Paper start - do not read tile entities positioned outside the chunk
+ BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound1); // moved up
+ ChunkPos chunkPos = chunk.getPos();
+ if ((blockposition.getX() >> 4) != chunkPos.x || (blockposition.getZ() >> 4) != chunkPos.z) {
+ LOGGER.warn("Tile entity serialized in chunk " + chunkPos + " in world '" + world.getWorld().getName() + "' positioned at " + blockposition + " is located outside of the chunk");
+ continue;
+ }
+ // Paper end - do not read tile entities positioned outside the chunk
+
if (flag) {
chunk.setBlockEntityNbt(nbttagcompound1);
} else {
- BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound1);
+ // Paper - do not read tile entities positioned outside the chunk; move up
BlockEntity tileentity = BlockEntity.loadStatic(blockposition, chunk.getBlockState(blockposition), nbttagcompound1, world.registryAccess());
if (tileentity != null) {