13
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geforkt von Mirrors/Paper
Paper/patches/server/0865-Add-BlockFace-to-BlockDamageEvent.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

40 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: aerulion <aerulion@gmail.com>
Date: Mon, 21 Aug 2023 04:36:07 +0200
Subject: [PATCH] Add BlockFace to BlockDamageEvent
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index c680f081ba548f84f07a968a46811090c53e57e3..d839f8df658c894f144ba4637d290ffbed77e132 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -261,7 +261,7 @@ public class ServerPlayerGameMode {
}
return;
}
- org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, this.player.getInventory().getSelected(), f >= 1.0f);
+ org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, direction, this.player.getInventory().getSelected(), f >= 1.0f); // Paper - Add BlockFace to BlockDamageEvent
if (blockEvent.isCancelled()) {
// Let the client know the block still exists
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 907ea60b647d529f133986632d00416269bc311e..6b241ec85f360ec79f18b911175d7092861024a4 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -661,13 +661,13 @@ public class CraftEventFactory {
/**
* BlockDamageEvent
*/
- public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, ItemStack itemstack, boolean instaBreak) {
+ public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, Direction direction, ItemStack itemstack, boolean instaBreak) { // Paper - Add BlockFace to BlockDamageEvent
Player player = who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
Block blockClicked = CraftBlock.at(who.level(), pos);
- BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, itemInHand, instaBreak);
+ BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, CraftBlock.notchToBlockFace(direction), itemInHand, instaBreak); // Paper - Add BlockFace to BlockDamageEvent
player.getServer().getPluginManager().callEvent(event);
return event;