geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
35 Zeilen
1.6 KiB
Diff
35 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SageSphinx63920 <sage@sagesphinx63920.dev>
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Date: Sun, 14 May 2023 12:57:15 +0200
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Subject: [PATCH] Add whitelist events
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diff --git a/src/main/java/net/minecraft/server/players/UserWhiteList.java b/src/main/java/net/minecraft/server/players/UserWhiteList.java
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index 3226a3b69453fb5e13003e941ccbc2d941e047b0..aaa3d5769e0e184e19d01109a76a65be634f830d 100644
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--- a/src/main/java/net/minecraft/server/players/UserWhiteList.java
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+++ b/src/main/java/net/minecraft/server/players/UserWhiteList.java
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@@ -28,4 +28,23 @@ public class UserWhiteList extends StoredUserList<GameProfile, UserWhiteListEntr
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protected String getKeyForUser(GameProfile gameProfile) {
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return gameProfile.getId().toString();
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}
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+ // Paper start - Add whitelist events
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+ @Override
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+ public void add(UserWhiteListEntry entry) {
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+ if (!new io.papermc.paper.event.server.WhitelistStateUpdateEvent(com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitCopy(entry.getUser()), io.papermc.paper.event.server.WhitelistStateUpdateEvent.WhitelistStatus.ADDED).callEvent()) {
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+ return;
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+ }
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+
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+ super.add(entry);
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+ }
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+
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+ @Override
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+ public void remove(GameProfile profile) {
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+ if (!new io.papermc.paper.event.server.WhitelistStateUpdateEvent(com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitCopy(profile), io.papermc.paper.event.server.WhitelistStateUpdateEvent.WhitelistStatus.REMOVED).callEvent()) {
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+ return;
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+ }
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+
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+ super.remove(profile);
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+ }
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+ // Paper end - Add whitelist events
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}
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