geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
52 Zeilen
2.4 KiB
Diff
52 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TreyRuffy <TreyRuffy@users.noreply.github.com>
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Date: Fri, 27 May 2022 02:26:08 -0600
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Subject: [PATCH] Flying Fall Damage
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index ad334f149fe1b44d4ebe48489dcd2811ff1b5cd0..950ce40d268d89ff3c503116081db6c9ccd65329 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -196,6 +196,7 @@ public abstract class Player extends LivingEntity {
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private boolean ignoreFallDamageFromCurrentImpulse;
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private int currentImpulseContextResetGraceTime;
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public boolean affectsSpawning = true; // Paper - Affects Spawning API
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+ public net.kyori.adventure.util.TriState flyingFallDamage = net.kyori.adventure.util.TriState.NOT_SET; // Paper - flying fall damage
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// CraftBukkit start
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public boolean fauxSleeping;
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@@ -1693,7 +1694,7 @@ public abstract class Player extends LivingEntity {
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@Override
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public boolean causeFallDamage(float fallDistance, float damageMultiplier, DamageSource damageSource) {
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- if (this.abilities.mayfly) {
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+ if (this.abilities.mayfly && !this.flyingFallDamage.toBooleanOrElse(false)) { // Paper - flying fall damage
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return false;
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} else {
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if (fallDistance >= 2.0F) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 111b90f97f631369acfb76278da26de94a4740bf..fdf6c3f1f8f79dd20e1363ef472f97fe98c9799e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2581,6 +2581,19 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().onUpdateAbilities();
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}
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+ // Paper start - flying fall damage
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+ @Override
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+ public void setFlyingFallDamage(@NotNull net.kyori.adventure.util.TriState flyingFallDamage) {
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+ getHandle().flyingFallDamage = flyingFallDamage;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public net.kyori.adventure.util.TriState hasFlyingFallDamage() {
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+ return getHandle().flyingFallDamage;
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+ }
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+ // Paper end - flying fall damage
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+
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@Override
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public int getNoDamageTicks() {
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if (this.getHandle().spawnInvulnerableTime > 0) {
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