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geforkt von Mirrors/Paper
Paper/patches/server/0741-Configurable-chat-thread-limit.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

48 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Sep 2022 06:33:17 +0100
Subject: [PATCH] Configurable chat thread limit
By default, spigot shifts chat over to an unbounded thread pool,
on a normal server, this really offers no gains, the creation of a thread
on submitting to the pool on these servers eats more time vs just running it in
the netty pipeline, however, on servers using plugins which do work in here, there
could be some overall benefits to moving this stuff outside of the pipeline.
In general, this patch does two things:
1) Exposes the core size for the pool, this allows for ensuring that a number of threads
sit around in the pool, mitigating the need for creating new threads; This IS however
caveated, the ThreadPoolExecutor will ONLY create core threads as they're needed, it
just won't allow for us to dip back under the # of core threads, this can potentially
be mitigated by calling prestartCoreThread, however, I'm not sure if there is much justification
for this
2) Exposes a max size for the pool, as stated, by default this is unbounded, for most
servers limiting the size of the pool is going to have 0 effects given how fast chat
is actually processed, this is honestly really just exposed for the misnomers or people
who just wanna ensure that this won't grow over a specific size if chat gets stupidly active
diff --git a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
index 45ab7ff5497ceccb85944d2e8d354d9c860abf3b..917bd0c1dd8f356edc3741ee59d24e4d090af182 100644
--- a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
+++ b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
@@ -296,7 +296,18 @@ public class GlobalConfiguration extends ConfigurationPart {
@PostProcess
private void postProcess() {
- // TODO: fill in separate patch
+ //noinspection ConstantConditions
+ if (net.minecraft.server.MinecraftServer.getServer() == null) return; // In testing env, this will be null here
+ int _chatExecutorMaxSize = (this.chatExecutorMaxSize <= 0) ? Integer.MAX_VALUE : this.chatExecutorMaxSize; // This is somewhat dumb, but, this is the default, do we cap this?;
+ int _chatExecutorCoreSize = Math.max(this.chatExecutorCoreSize, 0);
+
+ if (_chatExecutorMaxSize < _chatExecutorCoreSize) {
+ _chatExecutorMaxSize = _chatExecutorCoreSize;
+ }
+
+ java.util.concurrent.ThreadPoolExecutor executor = (java.util.concurrent.ThreadPoolExecutor) net.minecraft.server.MinecraftServer.getServer().chatExecutor;
+ executor.setCorePoolSize(_chatExecutorCoreSize);
+ executor.setMaximumPoolSize(_chatExecutorMaxSize);
}
}
public int maxJoinsPerTick = 5;