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geforkt von Mirrors/Paper
Paper/patches/server/0657-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 12 Jul 2021 12:28:29 +0100
Subject: [PATCH] Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
index 02b493435509f7a84a2c26050ca0c732ecf00ca0..33564e62e3181d28b18a957e28b8ec5152d8339f 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
@@ -859,7 +859,7 @@ public class StructureTemplate {
public static final class Palette {
private final List<StructureTemplate.StructureBlockInfo> blocks;
- private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newHashMap();
+ private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newConcurrentMap(); // Paper - Fix CME due to this collection being shared across threads
Palette(List<StructureTemplate.StructureBlockInfo> infos) {
this.blocks = infos;