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geforkt von Mirrors/Paper
Paper/patches/server/0540-Add-cause-to-Weather-ThunderChangeEvents.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

119 Zeilen
7.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 18:23:26 -0800
Subject: [PATCH] Add cause to Weather/ThunderChangeEvents
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 1fe013b94cf1b5332f1e4645dd35df01e11fe0d9..055650b315d53b56798ded7af2054c3e8e3ee319 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -441,8 +441,8 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setClearWeatherTime(clearDuration);
this.serverLevelData.setRainTime(rainDuration);
this.serverLevelData.setThunderTime(rainDuration);
- this.serverLevelData.setRaining(raining);
- this.serverLevelData.setThundering(thundering);
+ this.serverLevelData.setRaining(raining, org.bukkit.event.weather.WeatherChangeEvent.Cause.COMMAND); // Paper - Add cause to Weather/ThunderChangeEvents
+ this.serverLevelData.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.COMMAND); // Paper - Add cause to Weather/ThunderChangeEvents
}
@Override
@@ -875,8 +875,8 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setThunderTime(j);
this.serverLevelData.setRainTime(k);
this.serverLevelData.setClearWeatherTime(i);
- this.serverLevelData.setThundering(flag1);
- this.serverLevelData.setRaining(flag2);
+ this.serverLevelData.setThundering(flag1, org.bukkit.event.weather.ThunderChangeEvent.Cause.NATURAL); // Paper - Add cause to Weather/ThunderChangeEvents
+ this.serverLevelData.setRaining(flag2, org.bukkit.event.weather.WeatherChangeEvent.Cause.NATURAL); // Paper - Add cause to Weather/ThunderChangeEvents
}
this.oThunderLevel = this.thunderLevel;
@@ -943,14 +943,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
@VisibleForTesting
public void resetWeatherCycle() {
// CraftBukkit start
- this.serverLevelData.setRaining(false);
+ this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
if (!this.serverLevelData.isRaining()) {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
- this.serverLevelData.setThundering(false);
+ this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
diff --git a/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java b/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
index e50ad48658193f889d65d37c57b1e30ce46758b7..efd0bcfebb3b4f63018d4e20a6a89f79192898d1 100644
--- a/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
+++ b/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
@@ -337,6 +337,11 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
@Override
public void setThundering(boolean thundering) {
+ // Paper start - Add cause to Weather/ThunderChangeEvents
+ this.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.UNKNOWN);
+ }
+ public void setThundering(boolean thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause cause) {
+ // Paper end - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
if (this.thundering == thundering) {
return;
@@ -344,7 +349,7 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
org.bukkit.World world = Bukkit.getWorld(this.getLevelName());
if (world != null) {
- ThunderChangeEvent thunder = new ThunderChangeEvent(world, thundering);
+ ThunderChangeEvent thunder = new ThunderChangeEvent(world, thundering, cause); // Paper - Add cause to Weather/ThunderChangeEvents
Bukkit.getServer().getPluginManager().callEvent(thunder);
if (thunder.isCancelled()) {
return;
@@ -371,6 +376,12 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
@Override
public void setRaining(boolean raining) {
+ // Paper start - Add cause to Weather/ThunderChangeEvents
+ this.setRaining(raining, org.bukkit.event.weather.WeatherChangeEvent.Cause.UNKNOWN);
+ }
+
+ public void setRaining(boolean raining, org.bukkit.event.weather.WeatherChangeEvent.Cause cause) {
+ // Paper end - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
if (this.raining == raining) {
return;
@@ -378,7 +389,7 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
org.bukkit.World world = Bukkit.getWorld(this.getLevelName());
if (world != null) {
- WeatherChangeEvent weather = new WeatherChangeEvent(world, raining);
+ WeatherChangeEvent weather = new WeatherChangeEvent(world, raining, cause); // Paper - Add cause to Weather/ThunderChangeEvents
Bukkit.getServer().getPluginManager().callEvent(weather);
if (weather.isCancelled()) {
return;
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index c3581aa9a2d708e410c7eae1b7abe6c6f3427ad6..dc16ed952719a5203b1b9a61e0ad2bd39021e8f1 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1208,7 +1208,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public void setStorm(boolean hasStorm) {
- this.world.levelData.setRaining(hasStorm);
+ this.world.serverLevelData.setRaining(hasStorm, org.bukkit.event.weather.WeatherChangeEvent.Cause.PLUGIN); // Paper - Add cause to Weather/ThunderChangeEvents
this.setWeatherDuration(0); // Reset weather duration (legacy behaviour)
this.setClearWeatherDuration(0); // Reset clear weather duration (reset "/weather clear" commands)
}
@@ -1230,7 +1230,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public void setThundering(boolean thundering) {
- this.world.serverLevelData.setThundering(thundering);
+ this.world.serverLevelData.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.PLUGIN); // Paper - Add cause to Weather/ThunderChangeEvents
this.setThunderDuration(0); // Reset weather duration (legacy behaviour)
this.setClearWeatherDuration(0); // Reset clear weather duration (reset "/weather clear" commands)
}