geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
46 Zeilen
2.5 KiB
Diff
46 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Mon, 19 Aug 2019 19:42:35 +0500
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Subject: [PATCH] Prevent consuming the wrong itemstack
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index a23baa42fd3bb09f619fd6528a8a4f97d189cde6..8ee6d25c3860fe7f2e5039c74c736d82eefda237 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3855,9 +3855,14 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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public void startUsingItem(InteractionHand hand) {
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+ // Paper start - Prevent consuming the wrong itemstack
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+ this.startUsingItem(hand, false);
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+ }
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+ public void startUsingItem(InteractionHand hand, boolean forceUpdate) {
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+ // Paper end - Prevent consuming the wrong itemstack
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ItemStack itemstack = this.getItemInHand(hand);
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- if (!itemstack.isEmpty() && !this.isUsingItem()) {
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+ if (!itemstack.isEmpty() && !this.isUsingItem() || forceUpdate) { // Paper - Prevent consuming the wrong itemstack
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this.useItem = itemstack;
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this.useItemRemaining = itemstack.getUseDuration(this);
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if (!this.level().isClientSide) {
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@@ -3942,6 +3947,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.releaseUsingItem();
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} else {
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if (!this.useItem.isEmpty() && this.isUsingItem()) {
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+ this.startUsingItem(this.getUsedItemHand(), true); // Paper - Prevent consuming the wrong itemstack
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this.triggerItemUseEffects(this.useItem, 16);
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// CraftBukkit start - fire PlayerItemConsumeEvent
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ItemStack itemstack;
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@@ -3979,8 +3985,8 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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this.stopUsingItem();
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- // Paper start - if the replacement is anything but the default, update the client inventory
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- if (this instanceof ServerPlayer && !com.google.common.base.Objects.equal(defaultReplacement, itemstack)) {
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+ // Paper start
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+ if (this instanceof ServerPlayer) {
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((ServerPlayer) this).getBukkitEntity().updateInventory();
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}
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// Paper end
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