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geforkt von Mirrors/Paper
Paper/patches/server/0039-Check-online-mode-before-converting-and-renaming-pla.patch
Spottedleaf be1078f5f2 Use player file, not directory, when checking for offline player data
When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
2024-08-18 15:32:25 -07:00

20 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Wed, 2 Mar 2016 00:03:55 -0600
Subject: [PATCH] Check online mode before converting and renaming player data
diff --git a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
index 79222a04ef104bf2eed85684479384b7c350ea19..cd013567dd6224c86c0f1813d8a3d5fb7b8cabb5 100644
--- a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
+++ b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
@@ -78,7 +78,7 @@ public class PlayerDataStorage {
File file1 = new File(file, s1 + s);
// Spigot Start
boolean usingWrongFile = false;
- if ( !file1.exists() )
+ if ( org.bukkit.Bukkit.getOnlineMode() && !file1.exists() ) // Paper - Check online mode first
{
file1 = new File( file, java.util.UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + name ).getBytes( java.nio.charset.StandardCharsets.UTF_8 ) ).toString() + s );
if ( file1.exists() )