geforkt von Mirrors/Paper
89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
29 Zeilen
1.9 KiB
Diff
29 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Tue, 27 Jun 2023 13:26:06 +0200
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Subject: [PATCH] Configure sniffer egg hatch time
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diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
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index 7be4e32a4409b539839a480ef83750ed4b5359a6..03da13d1fdf22b425addf0b1b7a82803f6a35b60 100644
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--- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
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@@ -63,7 +63,7 @@ public class SnifferEggBlock extends Block {
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// Paper start - Call BlockFadeEvent
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private void rescheduleTick(ServerLevel world, BlockPos pos) {
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- int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS;
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+ int baseDelay = hatchBoost(world, pos) ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper - Configure sniffer egg hatch time
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world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS));
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// reschedule to avoid being stuck here and behave like the other calls (see #onPlace)
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}
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@@ -106,7 +106,7 @@ public class SnifferEggBlock extends Block {
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world.levelEvent(3009, pos, 0);
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}
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- int i = bl ? 12000 : 24000;
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+ int i = bl ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper
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int j = i / 3;
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world.gameEvent(GameEvent.BLOCK_PLACE, pos, GameEvent.Context.of(state));
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world.scheduleTick(pos, this, j + world.random.nextInt(300));
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