Paper/Spigot-Server-Patches/0249-Configurable-Bed-Search-Radius.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

106 Zeilen
4.5 KiB
Diff

From d3c304ba037b964dd8e7d7c60aceccf5cd941a7c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 15:22:06 -0400
Subject: [PATCH] Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.
Defaults to vanilla 1.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 3294fbbea..83e54cb90 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -375,4 +375,15 @@ public class PaperWorldConfig {
private void scanForLegacyEnderDragon() {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+
+ public int bedSearchRadius = 1;
+ private void bedSearchRadius() {
+ bedSearchRadius = getInt("bed-search-radius", 1);
+ if (bedSearchRadius < 1) {
+ bedSearchRadius = 1;
+ }
+ if (bedSearchRadius > 1) {
+ log("Bed Search Radius: " + bedSearchRadius);
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
index 3ef19c0c2..07e530666 100644
--- a/src/main/java/net/minecraft/server/BlockBed.java
+++ b/src/main/java/net/minecraft/server/BlockBed.java
@@ -171,6 +171,58 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
+ // Paper - configurable bed search radius
+ World world = (World) iworldreader;
+ int radius = world.paperConfig.bedSearchRadius;
+ if (radius > 0) {
+ for (int r = 1; r <= radius; r++) {
+ int x = -r;
+ int z = r;
+
+ // Iterates the edge of half of the box; then negates for other half.
+ while (x <= r && z > -r) {
+ for (int y = -1; y <= 1; y++) {
+ BlockPosition pos = blockposition.add(x, y, z);
+ Optional<Vec3D> vector;
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+ pos = blockposition.add(-x, y, -z);
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+ }
+ if (x < r) {
+ x++;
+ } else {
+ z--;
+ }
+ }
+ }
+
+ return Optional.empty();
+ }
+ // Paper end
int j = blockposition.getX();
int k = blockposition.getY();
int l = blockposition.getZ();
@@ -200,6 +252,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
return Optional.empty();
}
+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
--
2.21.0