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geforkt von Mirrors/Paper
Paper/patches/api/0440-Add-hand-to-fish-event-for-all-player-interactions.patch
Nassim Jahnke 71c84c8132
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent
258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor
ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD

CraftBukkit Changes:
98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire
a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent
5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class
76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor

Spigot Changes:
e9ec5485 Rebuild patches
f1b62e0c Rebuild patches
2024-02-23 14:37:33 +01:00

23 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: booky10 <boooky10@gmail.com>
Date: Mon, 3 Jul 2023 01:55:32 +0200
Subject: [PATCH] Add hand to fish event for all player interactions
diff --git a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
index 45342030ad0f46632d3ee9a6d0348251f8ee375f..d4001f64a7ee9d5173e9bafd9c45860cbda1fc85 100644
--- a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
@@ -94,8 +94,9 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
/**
* Get the hand that was used in this event.
* <p>
- * The hand used is only present when the event state is {@link State#FISHING}.
- * In all other states, the hand is null.
+ * The hand used is only present for player interactions.
+ * This means it will be null if state is set
+ * to {@link State#BITE} or {@link State#FAILED_ATTEMPT}.
*
* @return the hand
*/