Paper/Spigot-Server-Patches/0122-Auto-fix-bad-Y-levels-on-player-login.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

23 Zeilen
1.1 KiB
Diff

From cdebeb72ea6b44cd8feb612a6b0d39301822a4f2 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index ec1033f33..af803ae8a 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -191,6 +191,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
@Override
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
if (this.getMinecraftServer().getForceGamemode()) {
this.playerInteractManager.setGameMode(this.getMinecraftServer().getGamemode());
--
2.21.0