geforkt von Mirrors/Paper
70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From cdebeb72ea6b44cd8feb612a6b0d39301822a4f2 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 21 Sep 2016 23:48:39 -0400
|
|
Subject: [PATCH] Auto fix bad Y levels on player login
|
|
|
|
Bring down to a saner Y level if super high, as this can cause the server to crash
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
index ec1033f33..af803ae8a 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
@@ -191,6 +191,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
@Override
|
|
public void a(NBTTagCompound nbttagcompound) {
|
|
super.a(nbttagcompound);
|
|
+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
|
|
if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
|
|
if (this.getMinecraftServer().getForceGamemode()) {
|
|
this.playerInteractManager.setGameMode(this.getMinecraftServer().getGamemode());
|
|
--
|
|
2.21.0
|
|
|