geforkt von Mirrors/Paper
2a2d9fb508
1) Removed "Regen" mode of Dupe UUID resolver, forced safe. Some servers who updated before we had safe mode added still had this value. There's really no reason to keep this mode, as we've seen that vanilla triggers this often and 99.9999999% of cases will be an actual duplicate that needs to be deleted. 2) Made Vanilla Debug messages about dupe UUIDs and dupe uuid resolve messages only show up if the debug.entities flag is on. This will stop server owners from panicing from seeing these logs, and stop opening bug reports on this, only for us to tell you "don't worry about it". 3) Avoid adding entities to world that are already added to world. This can be triggered by anything that causes an entity to be added to the world during the chunk load process, such as chunk conversions. Issue #1544 was a case of this. 4) Removed debug warning about ExpiringMap. Nothing more I know to do about this anyways. We recover from it, stop warning to reduce noise of issues to us.
35 Zeilen
1.2 KiB
Diff
35 Zeilen
1.2 KiB
Diff
From 7972c755053a2eb8570b3501e8eb955686b05914 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 28 Aug 2018 21:35:05 -0400
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Subject: [PATCH] Optimize Chunk#getPos
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Don't create an object just to get chunk coords.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 80ec314599..6548bdbd31 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -169,8 +169,9 @@ public class Chunk implements IChunkAccess {
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// CraftBukkit start
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this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
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this.chunkKey = ChunkCoordIntPair.a(this.locX, this.locZ);
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+ this.chunkCoords = new ChunkCoordIntPair(this.locX, this.locZ); // Paper
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}
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-
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+ private final ChunkCoordIntPair chunkCoords; // Paper
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public org.bukkit.Chunk bukkitChunk;
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public boolean mustSave;
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private boolean needsDecoration;
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@@ -1190,7 +1191,7 @@ public class Chunk implements IChunkAccess {
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}
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public ChunkCoordIntPair getPos() {
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- return new ChunkCoordIntPair(this.locX, this.locZ);
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+ return this.chunkCoords; // Paper
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}
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public boolean b(int i, int j) {
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--
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2.19.0
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