geforkt von Mirrors/Paper
504a4d9c6e
These changes are incompatbile as-is with 1.14 due to the Thread.sleep call, this should ideally be brought back in the future
43 Zeilen
2.6 KiB
Diff
43 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 3aa62d13a..e160e72cd 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.ticks % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
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- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final WorldServer world : this.getWorlds()) {
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+ final boolean doDaylight = world.getGameRules().getBoolean("doDaylightCycle");
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+ final long dayTime = world.getDayTime();
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+ long worldTime = world.getTime();
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+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
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+ for (EntityHuman entityhuman : world.getPlayers()) {
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+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
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+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
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+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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// WorldServer worldserver; // CraftBukkit - dropped down
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--
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