Paper/patches/server/0470-Add-EntityLoadCrossbowEvent.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

69 Zeilen
4.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
index 65f23bfb2de91be7560800ff87eab7ad88cb1849..1f52feb5684ee1bab710e1557cf69b43b4d4dfd4 100644
--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
@@ -80,7 +80,14 @@ public class CrossbowItem extends ProjectileWeaponItem {
public void releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) {
int i = this.getUseDuration(stack) - remainingUseTicks;
float f = getPowerForTime(i, stack);
- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) {
+ // Paper start
+ if (f >= 1.0F && !isCharged(stack)) {
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+ return;
+ }
+ // Paper end - Add EntityLoadCrossbowEvent
world.playSound(
null,
user.getX(),
@@ -94,8 +101,14 @@ public class CrossbowItem extends ProjectileWeaponItem {
}
}
- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter);
+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
+ // Paper start - Add EntityLoadCrossbowEvent
+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
+ }
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
+ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume);
+ // Paper end - Add EntityLoadCrossbowEvent
if (!list.isEmpty()) {
crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
return true;
diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
index 416bdff5cda842143038180592ad231a1d19d926..d27e83c08c45b8514207f26e48ceb1a91ded94be 100644
--- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
+++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
@@ -139,6 +139,11 @@ public abstract class ProjectileWeaponItem extends Item {
}
protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter) {
+ // Paper start
+ return draw(weaponStack, projectileStack, shooter, true);
+ }
+ protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
+ // Paper end
if (projectileStack.isEmpty()) {
return List.of();
} else {
@@ -148,7 +153,7 @@ public abstract class ProjectileWeaponItem extends Item {
ItemStack itemstack2 = projectileStack.copy();
for (int k = 0; k < j; ++k) {
- list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0));
+ list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume)); // Paper
}
return list;