geforkt von Mirrors/Paper
4e994669d3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b3c598b PR-814: Add a method to send multiple equipment changes 181a984b Update Maven shade version to align with CraftBukkit a5a36e32 Revert "Update Maven shade version to align with CraftBukkit" 7a8f4a42 Update Maven shade version to align with CraftBukkit 58327201 Add support for Java 20 CraftBukkit Changes: b56426c7a PR-1142: Calculate explosion damage separately for each affected EntityComplexPart fbe3410af PR-1140: Add a method to send multiple equipment changes 8434e3633 Add support for Java 20 c998a1d23 Increase outdated build delay 4a929b5d6 SPIGOT-7267: Fix EntityType#getTranslationKey() and add unit test 086d8dc8a SPIGOT-7268: CraftMetaPotion reads ShowParticles and ShowIcon properties incorrectly 8ba5e399e SPIGOT-7262: Improve visibility API Spigot Changes: a2190e30 Rebuild patches
43 Zeilen
1.8 KiB
Diff
43 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SamB440 <sam@islandearth.net>
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Date: Wed, 17 Nov 2021 12:30:36 +0000
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Subject: [PATCH] Add player health update API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 528fee6866f6bb988e62627161e62f7b74fdb574..b8649646550d92e74d81f8502ce7a0e3479ebced 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1949,6 +1949,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public double getHealthScale();
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+ // Paper start
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+ /**
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+ * Forcefully sends a health update to the player.
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+ * <p>This method can cause the client to display health values
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+ * different to their true server values. If the player takes damage or
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+ * causes an action to otherwise cause a health update, these values
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+ * will no longer be shown.</p>
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+ * Setting the visible health to 0 will result in the client seeing
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+ * the death screen, unable to press the respawn button.
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+ * @see #sendHealthUpdate()
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+ * @param health the health of the player
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+ * @param foodLevel the food level of the player
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+ * @param saturationLevel the saturation level of the player
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+ */
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+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel);
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+
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+ /**
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+ * Forcefully sends a health update to the player.
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+ * This uses the player's current health, saturation, and food level.
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+ * <p>Use after {@link #setHealth(double)} to show the heart animation
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+ * of gaining or losing health.</p>
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+ */
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+ public void sendHealthUpdate();
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+ // Paper end
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+
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/**
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* Gets the entity which is followed by the camera when in
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* {@link GameMode#SPECTATOR}.
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