geforkt von Mirrors/Paper
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
35 Zeilen
1.7 KiB
Diff
35 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 20 Sep 2020 16:10:49 -0700
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Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
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chunks
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Tux did some profiling some time ago and showed that the
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previous getChunkAt method which had inlined logic for loaded
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chunks did get inlined, but the standard CPS.getChunkAt
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method was not inlined.
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Paper recently reverted this optimisation, so it's been reintroduced
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here.
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 4a3cfc66fdbff749f098a384c16a2c7cfc72e294..b94af31814c251a9b4b575c206de9807df696c62 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -367,6 +367,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Override
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public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
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+ // Paper start - make sure loaded chunks get the inlined variant of this function
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+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
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+ if (cps.mainThread == Thread.currentThread()) {
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+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ }
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+ // Paper end - make sure loaded chunks get the inlined variant of this function
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return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
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}
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