Paper/patches/server/0822-Add-TameableDeathMessageEvent.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

25 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:24:45 -0400
Subject: [PATCH] Add TameableDeathMessageEvent
diff --git a/src/main/java/net/minecraft/world/entity/TamableAnimal.java b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
index 59878c68d9e25a6f4ece26566d8e2b5108536ae8..acc25fb309568864dd7b53ad6a7a3ee6ff18e82a 100644
--- a/src/main/java/net/minecraft/world/entity/TamableAnimal.java
+++ b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
@@ -208,7 +208,12 @@ public abstract class TamableAnimal extends Animal implements OwnableEntity {
@Override
public void die(DamageSource damageSource) {
if (!this.level.isClientSide && this.level.getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES) && this.getOwner() instanceof ServerPlayer) {
- this.getOwner().sendSystemMessage(this.getCombatTracker().getDeathMessage());
+ // Paper start - TameableDeathMessageEvent
+ io.papermc.paper.event.entity.TameableDeathMessageEvent event = new io.papermc.paper.event.entity.TameableDeathMessageEvent((org.bukkit.entity.Tameable) getBukkitEntity(), io.papermc.paper.adventure.PaperAdventure.asAdventure(this.getCombatTracker().getDeathMessage()));
+ if (event.callEvent()) {
+ this.getOwner().sendSystemMessage(io.papermc.paper.adventure.PaperAdventure.asVanilla(event.deathMessage()));
+ }
+ // Paper end - TameableDeathMessageEvent
}
super.die(damageSource);