Paper/src/main/java/net/minecraft/server/ItemInWorldManager.java
EvilSeph a285a7b211 Added more control over block placement on interactable objects. Thanks Acru!
Plugins can now allow placing a block on an interactable object, by DENYing the
interact and ALLOWing the place.
2011-06-08 17:52:10 -04:00

234 Zeilen
8.4 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.Event;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
// CraftBukkit end
public class ItemInWorldManager {
private WorldServer world;
public EntityHuman player;
private float c = 0.0F;
private int d;
private int e;
private int f;
private int g;
private int currentTick;
private boolean i;
private int j;
private int k;
private int l;
private int m;
public ItemInWorldManager(WorldServer worldserver) {
this.world = worldserver;
}
public void a() {
this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
if (this.i) {
int i = this.currentTick - this.m;
int j = this.world.getTypeId(this.j, this.k, this.l);
if (j != 0) {
Block block = Block.byId[j];
float f = block.getDamage(this.player) * (float) (i + 1);
if (f >= 1.0F) {
this.i = false;
this.c(this.j, this.k, this.l);
}
} else {
this.i = false;
}
}
}
public void dig(int i, int j, int k, int l) {
this.world.a((EntityHuman) null, i, j, k, l);
this.d = (int) (System.currentTimeMillis() / 50); // CraftBukkit
int i1 = this.world.getTypeId(i, j, k);
// CraftBukkit start
// Swings at air do *NOT* exist.
if (i1 <= 0) {
return;
}
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK , i, j, k, l, this.player.inventory.getItemInHand());
if (event.useInteractedBlock() == Event.Result.DENY) {
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
if (i1 == Block.WOODEN_DOOR.id) {
// For some reason *BOTH* the bottom/top part have to be marked updated.
boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
}
} else {
Block.byId[i1].b(this.world, i, j, k, this.player);
}
// Handle hitting a block
float toolDamage = Block.byId[i1].getDamage(this.player);
if (event.useItemInHand() == Event.Result.DENY) {
// If we 'insta destroyed' then the client needs to be informed.
if (toolDamage > 1.0f) {
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
}
return;
}
BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), toolDamage >= 1.0f);
if (blockEvent.isCancelled()) {
return;
}
if (blockEvent.getInstaBreak()) {
toolDamage = 2.0f;
}
if (toolDamage >= 1.0F) {
// CraftBukkit end
this.c(i, j, k);
} else {
this.e = i;
this.f = j;
this.g = k;
}
}
public void a(int i, int j, int k) {
if (i == this.e && j == this.f && k == this.g) {
this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
int l = this.currentTick - this.d;
int i1 = this.world.getTypeId(i, j, k);
if (i1 != 0) {
Block block = Block.byId[i1];
float f = block.getDamage(this.player) * (float) (l + 1);
if (f >= 0.7F) {
this.c(i, j, k);
} else if (!this.i) {
this.i = true;
this.j = i;
this.k = j;
this.l = k;
this.m = this.d;
}
}
// CraftBukkit start - force blockreset to client
} else {
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
// CraftBukkit end
}
this.c = 0.0F;
}
public boolean b(int i, int j, int k) {
Block block = Block.byId[this.world.getTypeId(i, j, k)];
int l = this.world.getData(i, j, k);
boolean flag = this.world.setTypeId(i, j, k, 0);
if (block != null && flag) {
block.postBreak(this.world, i, j, k, l);
}
return flag;
}
public boolean c(int i, int j, int k) {
// CraftBukkit start
if (this.player instanceof EntityPlayer) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.block.Block block = ((WorldServer) this.world).getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Player player = (org.bukkit.entity.Player) this.player.getBukkitEntity();
BlockBreakEvent event = new BlockBreakEvent(block,player);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return false;
}
}
// CraftBukkit end
int l = this.world.getTypeId(i, j, k);
int i1 = this.world.getData(i, j, k);
this.world.a(this.player, 2001, i, j, k, l + this.world.getData(i, j, k) * 256);
boolean flag = this.b(i, j, k);
ItemStack itemstack = this.player.F();
if (itemstack != null) {
itemstack.a(l, i, j, k, this.player);
if (itemstack.count == 0) {
itemstack.a(this.player);
this.player.G();
}
}
if (flag && this.player.b(Block.byId[l])) {
Block.byId[l].a(this.world, this.player, i, j, k, i1);
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
}
return flag;
}
public boolean useItem(EntityHuman entityhuman, World world, ItemStack itemstack) {
int i = itemstack.count;
ItemStack itemstack1 = itemstack.a(world, entityhuman);
if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i)) {
return false;
} else {
entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = itemstack1;
if (itemstack1.count == 0) {
entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = null;
}
return true;
}
}
public boolean interact(EntityHuman entityhuman, World world, ItemStack itemstack, int i, int j, int k, int l) {
int i1 = world.getTypeId(i, j, k);
// CraftBukkit start - Interact
boolean result = false;
if (i1 > 0) {
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, l, itemstack);
if (event.useInteractedBlock() == Event.Result.DENY) {
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
if (i1 == Block.WOODEN_DOOR.id) {
boolean bottom = (world.getData(i, j, k) & 8) == 0;
((EntityPlayer) entityhuman).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, world));
}
result = (event.useItemInHand() != Event.Result.ALLOW);
} else {
result = Block.byId[i1].interact(world, i, j, k, entityhuman);
}
if (itemstack != null && !result) {
result = itemstack.placeItem(entityhuman, world, i, j, k, l);
}
// If we have 'true' and no explicit deny *or* an explicit allow -- run the item part of the hook
if (itemstack != null && ((!result && event.useItemInHand() != Event.Result.DENY) || event.useItemInHand() == Event.Result.ALLOW)) {
this.useItem(entityhuman, world, itemstack);
}
}
return result;
// CraftBukkit end
}
}