geforkt von Mirrors/Paper
cebc247b78
This change makes it so that EntityHuman#setPassengerOf(Entity) invokes its parent method when leaving vehicles so that VehicleExitEvent is fired for players leaving vehicles. This change also fixes BUKKIT-2110, making it so VehicleExitEvent correctly handles cancellation. The implementation of VehicleExitEvent completely ignored the cancellation state of the event, making it so that cancelling the event had no effect. Cancelling a VehicleExitEvent now causes the entity to remain inside of the vehicle, with no visual stutter. |
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minecraft/server |