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geforkt von Mirrors/Paper
Paper/patches/unapplied/server/0425-Fix-SpawnChangeEvent-not-firing-for-all-use-cases.patch
2024-04-23 13:36:31 -07:00

46 Zeilen
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 22 Aug 2020 23:36:21 +0200
Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 9af1877321356348ad96b92ae8c5f4811bef50ac..2e42e09d3fa19e5a16374ee6ac1677dd2b2004f1 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1726,9 +1726,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
public void setDefaultSpawnPos(BlockPos pos, float angle) {
// Paper start - Configurable Keep Spawn Loaded range per world
BlockPos prevSpawn = this.getSharedSpawnPos();
+ Location prevSpawnLoc = this.getWorld().getSpawnLocation(); // Paper - Call SpawnChangeEvent
//ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.levelData.setSpawn(pos, angle);
+ new org.bukkit.event.world.SpawnChangeEvent(this.getWorld(), prevSpawnLoc).callEvent(); // Paper - Call SpawnChangeEvent
if (this.keepSpawnInMemory) {
// if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index b437f582c36ab9a5b06129ef1b36dd14432c0c31..afb65de5fbff44b4ca455c778030c3387c2dafc8 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -269,12 +269,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public boolean setSpawnLocation(int x, int y, int z, float angle) {
try {
- Location previousLocation = this.getSpawnLocation();
- this.world.levelData.setSpawn(new BlockPos(x, y, z), angle);
+ // Location previousLocation = this.getSpawnLocation(); // Paper - Call SpawnChangeEvent; moved to nms.ServerLevel
+ this.world.setDefaultSpawnPos(new BlockPos(x, y, z), angle); // Paper - use ServerLevel#setDefaultSpawnPos
+ // Paper start - Call SpawnChangeEvent; move to nms.ServerLevel
// Notify anyone who's listening.
- SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
- this.server.getPluginManager().callEvent(event);
+ // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
+ // server.getPluginManager().callEvent(event);
+ // Paper end - Call SpawnChangeEvent
return true;
} catch (Exception e) {