Paper/src/main/java/net/minecraft/server/BlockDoor.java

216 Zeilen
6.1 KiB
Java

package net.minecraft.server;
import java.util.Random;
import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit
public class BlockDoor extends Block {
protected BlockDoor(int i, Material material) {
super(i, material);
this.textureId = 97;
if (material == Material.ORE) {
++this.textureId;
}
float f = 0.5F;
float f1 = 1.0F;
this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
}
public int a(int i, int j) {
if (i != 0 && i != 1) {
int k = this.e(j);
if ((k == 0 || k == 2) ^ i <= 3) {
return this.textureId;
} else {
int l = k / 2 + (i & 1 ^ k);
l += (j & 4) / 4;
int i1 = this.textureId - (j & 8) * 2;
if ((l & 1) != 0) {
i1 = -i1;
}
return i1;
}
} else {
return this.textureId;
}
}
public boolean a() {
return false;
}
public boolean b() {
return false;
}
public int c() {
return 7;
}
public AxisAlignedBB e(World world, int i, int j, int k) {
this.updateShape(world, i, j, k);
return super.e(world, i, j, k);
}
public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
this.d(this.e(iblockaccess.getData(i, j, k)));
}
public void d(int i) {
float f = 0.1875F;
this.a(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
if (i == 0) {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
}
if (i == 1) {
this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
if (i == 2) {
this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
}
if (i == 3) {
this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
}
public void b(World world, int i, int j, int k, EntityHuman entityhuman) {
this.interact(world, i, j, k, entityhuman);
}
public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) {
if (this.material == Material.ORE) {
return true;
} else {
int l = world.getData(i, j, k);
if ((l & 8) != 0) {
if (world.getTypeId(i, j - 1, k) == this.id) {
this.interact(world, i, j - 1, k, entityhuman);
}
return true;
} else {
if (world.getTypeId(i, j + 1, k) == this.id) {
world.setData(i, j + 1, k, (l ^ 4) + 8);
}
world.setData(i, j, k, l ^ 4);
world.b(i, j - 1, k, i, j, k);
world.a(entityhuman, 1003, i, j, k, 0);
return true;
}
}
}
public void setDoor(World world, int i, int j, int k, boolean flag) {
int l = world.getData(i, j, k);
if ((l & 8) != 0) {
if (world.getTypeId(i, j - 1, k) == this.id) {
this.setDoor(world, i, j - 1, k, flag);
}
} else {
boolean flag1 = (world.getData(i, j, k) & 4) > 0;
if (flag1 != flag) {
if (world.getTypeId(i, j + 1, k) == this.id) {
world.setData(i, j + 1, k, (l ^ 4) + 8);
}
world.setData(i, j, k, l ^ 4);
world.b(i, j - 1, k, i, j, k);
world.a((EntityHuman) null, 1003, i, j, k, 0);
}
}
}
public void doPhysics(World world, int i, int j, int k, int l) {
int i1 = world.getData(i, j, k);
if ((i1 & 8) != 0) {
if (world.getTypeId(i, j - 1, k) != this.id) {
world.setTypeId(i, j, k, 0);
}
if (l > 0 && l != this.id) {
this.doPhysics(world, i, j - 1, k, l);
}
} else {
boolean flag = false;
if (world.getTypeId(i, j + 1, k) != this.id) {
world.setTypeId(i, j, k, 0);
flag = true;
}
if (!world.e(i, j - 1, k)) {
world.setTypeId(i, j, k, 0);
flag = true;
if (world.getTypeId(i, j + 1, k) == this.id) {
world.setTypeId(i, j + 1, k, 0);
}
}
if (flag) {
if (!world.isStatic) {
this.b(world, i, j, k, i1, 0);
}
} else if (l > 0 && l != this.id) {
// CraftBukkit start
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
int power = block.getBlockPower();
int powerTop = blockTop.getBlockPower();
if (powerTop > power) power = powerTop;
int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0;
if (oldPower == 0 ^ power == 0) {
BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, oldPower, power);
world.getServer().getPluginManager().callEvent(eventRedstone);
this.setDoor(world, i, j, k, eventRedstone.getNewCurrent() > 0);
}
// CraftBukkit end
}
}
}
public int getDropType(int i, Random random, int j) {
return (i & 8) != 0 ? 0 : (this.material == Material.ORE ? Item.IRON_DOOR.id : Item.WOOD_DOOR.id);
}
public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) {
this.updateShape(world, i, j, k);
return super.a(world, i, j, k, vec3d, vec3d1);
}
public int e(int i) {
return (i & 4) == 0 ? i - 1 & 3 : i & 3;
}
public boolean canPlace(World world, int i, int j, int k) {
return j >= world.height - 1 ? false : world.e(i, j - 1, k) && super.canPlace(world, i, j, k) && super.canPlace(world, i, j + 1, k);
}
public static boolean f(int i) {
return (i & 4) != 0;
}
public int g() {
return 1;
}
}