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Caleb Bassham 473a79e490 Call player spectator target events and improve implementation
Use a proper teleport for teleporting to entities in different
worlds.

Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.

Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2018-09-28 02:32:19 -05:00
paper-server Call player spectator target events and improve implementation 2018-09-28 02:32:19 -05:00