13
0
geforkt von Mirrors/Paper
Paper/patches/server/0300-Block-Entity-remove-from-being-called-on-Players.patch
Shane Freeder f79c0daece
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
5c21a63f PR-717: Add PlayerHideEntityEvent and PlayerShowEntityEvent

CraftBukkit Changes:
c26a7b54d PR-1000: Add PlayerHideEntityEvent and PlayerShowEntityEvent
2022-02-01 11:35:36 +00:00

34 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Mon, 4 Feb 2019 23:33:24 -0500
Subject: [PATCH] Block Entity#remove from being called on Players
This doesn't result in the same behavior as other entities and causes
several problems. Anyone ever complain about the "Cannot send chat
message" thing? That's one of the issues this causes, among others.
If a plugin developer can come up with a valid reason to call this on a
Player we will look at limiting the scope of this change. It appears to
be unintentional in the few cases we've seen so far.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 3a439a1dd3e3ad05767876ce9546fe5ec4505e00..c6fa202d8353975d196b6e9cd5848fbed238a52f 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2447,6 +2447,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
public void resetCooldown() {
getHandle().resetAttackStrengthTicker();
}
+
+ @Override
+ public void remove() {
+ if (this.getHandle().getClass().equals(ServerPlayer.class)) { // special case for NMS plugins inheriting
+ throw new UnsupportedOperationException("Calling Entity#remove on players produces undefined (bad) behavior");
+ } else {
+ super.remove();
+ }
+ }
// Paper end
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()