geforkt von Mirrors/Paper
7bf9446d9e
Configurable under "settings.chunk-loading.player-max-chunk-load-rate", defaults to -1. This commit also changes the chunk loading to be distributed equally for all players, rather than distance based. This is to ensure players flying around do not take priority over everyone else. The exception to this new rule is the min-load-radius, which still has priority over everything else.
26 Zeilen
1.4 KiB
Diff
26 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Mon, 14 Mar 2022 12:35:37 -0700
|
|
Subject: [PATCH] Don't allow vehicle movement from players while teleporting
|
|
|
|
Bring the vehicle move packet behavior in line with the
|
|
regular player move packet.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 952debf2fb4abf675e226224909b14c866528e62..e4d54fdc28b6161e74626f25299b1081e6605e98 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -517,6 +517,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
|
} else {
|
|
Entity entity = this.player.getRootVehicle();
|
|
|
|
+ // Paper start
|
|
+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
|
|
ServerLevel worldserver = this.player.getLevel();
|
|
double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
|