geforkt von Mirrors/Paper
40654111d1
They block. On network I/O. If enough tasks are submitted the server will eventually stall out due to a sync load, as the worldgen threads will be stalling on profile lookups. |
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BanListEntry.java.patch | ||
GameProfileCache.java.patch | ||
OldUsersConverter.java.patch | ||
PlayerList.java.patch | ||
SleepStatus.java.patch | ||
StoredUserList.java.patch | ||
UserBanListEntry.java.patch |